

The soundtrack here, is one of the best I’ve heard in quite a while. The only real sticking point here is some of the animations look a bit stiff, but honestly, when everything else looks this good, that’s a very minor detail. They look even crazier with each different stage and they can be called upon by the party once defeating them. These are called Astraes, and they usually transform into several stages while fighting them. The monsters look pretty bog standard, except for the incredible bosses. Each party member has a crazy amount of detail in their design, and these will change depending on which main job you give each character. The highly detailed 2.5D character models look fantastic as well. The lighting in this game should be studied by every game maker out there, cause it’s that damn good. Each area is very elaborate in its design, and you can tell the team put a lot of effort into each one, making it look perfect. All of the hand-drawn environments look amazing. Graphically, Astria Ascending is a beautiful game. The world itself has quite a bit of building as well, which is very welcome when you see how some of the major themes of the story progress during your playthrough. Everything here is well written and the characters all see a bit of growth as the story progresses. We’ve all probably seen these character types before and a lot of the plot lines are very basic, but I don’t think this is a bad thing at all. While there is nothing Earth-shattering here, the story isn’t a bad one at all. Now, it is time for the 333rd group of Demigods to face their trials, but their story will be very different from their predecessors. These brave souls chosen by the Goddess will greatly shorten their own lifespans in order to use this great power. This power comes with a great price, their lives. They are chosen from each of the world’s races, and given great power to complete this task.

The story of Astria Ascending follows a group of chosen Demigods that work to keep harmony in the world. Let’s dig in and see if the Demigods achieve greatness. The cast of characters seemed great, and any turned-based RPG with a job system will always get my attention. That being said, I really loved the art style they used in that game, so I was looking forward to giving this one a shot.

I knew the game was done by Artisan Studios, who had worked on Super Neptunia RPG with mixed results. When I went into Astria Ascending, I wasn’t sure what to expect.

Astria ascending switch review series#
For genre fans there’s plenty here that may excite you, but for people who only decide to pick up a JRPG once in a blue moon there are some more compelling choices out there for you on the eShop.PC, PS4, PS5, Xbox One, Xbox Series X|S, Switch The storytelling, though earnest, feels a bit on the traditional side but I wouldn’t say is done any favors by the voice acting trying to sell it. Turn-based combat looks cool but plays pretty traditionally (see: somewhat dull), character development is elaborate for sure but the interface and the way it is handled I’d consider difficult to approach and odd. The trouble is in most other areas though, which either aren’t reaching for, or are at least failing to meet the high standards set by the game’s looks. Ornate and generally stunning, it feels like a wonderful homage to what RPG fans used to dream their games would look like one day.
Astria ascending switch review manual#
In many regards when you see its art style, it looks something like the old school manual art of classic 16-bit era titles from the likes of Square. Astria Ascending is a bit of an odd bird to me.
